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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts FREE CHAPTER 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Target screen resolution


Another good thing to fix at the start is the game's target screen resolution. Unity does allow you to create a game that supports dynamic resolution changes. However, we will fix the resolution for now. This will make things easier. Yet again, baby steps forward! We are learning in the right order instead of jumping into deep waters.

This is it. Very simple! Almost feels as if it's not worth planning at all? Trust me, it is. The truth is that a game is created in your head first. It's best to take that vision ahead and create at least some documentation from it. Make this a rule: note down your ideas as soon as you have them.

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