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Practical Arduino Robotics

You're reading from   Practical Arduino Robotics A hands-on guide to bringing your robotics ideas to life using Arduino

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804613177
Length 334 pages
Edition 1st Edition
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Author (1):
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Lukas Kaul Lukas Kaul
Author Profile Icon Lukas Kaul
Lukas Kaul
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Selecting the Right Components for Your Robots
2. Chapter 1: Introducing Robotics and the Arduino Ecosystem FREE CHAPTER 3. Chapter 2: Making Robots Perceive the World with Sensors 4. Chapter 3: Making Your Robot Move and Interact with the World with Actuators 5. Chapter 4: Selecting the Right Arduino Board for Your Project 6. Part 2: Writing Effective and Reliable Robot Programs for Arduino
7. Chapter 5: Getting Started with Robot Programming 8. Chapter 6: Understanding Object-Oriented Programming and Creating Arduino Libraries 9. Chapter 7: Testing and Debugging with the Arduino IDE 10. Part 3: Building the Hardware, Electronics, and UI of Your Robot
11. Chapter 8: Exploring Mechanical Design and the 3D Printing Toolchain 12. Chapter 9: Designing the Power System of Your Robot 13. Chapter 10: Working with Displays, LEDs, and Sound 14. Chapter 11: Adding Wireless Interfaces to Your Robot 15. Part 4: Advanced Example Projects to Put Your Robotic Skills into Action
16. Chapter 12: Building an Advanced Line-Following Robot Using a Camera 17. Chapter 13: Building a Self-Balancing, Radio-Controlled Telepresence Robot 18. Chapter 14: Wrapping Up, Next Steps, and a Look Ahead 19. Index 20. Other Books You May Enjoy

Understanding Object-Oriented Programming and Creating Arduino Libraries

Object-Oriented Programming (OOP) is one of the excellent features of the C++ language. It is widely used throughout the Arduino ecosystem, particularly when it comes to reusable Arduino libraries. However, it is also an advanced feature that can be a little confusing at first. This chapter will introduce you to the concept behind OOP, guide you through writing your first object-oriented program, and show you how to create an Arduino library from scratch, which you can then use in your own projects or even share with the wider Arduino community.

This chapter is structured into the following main sections:

  • Understanding the OOP paradigm
  • Writing your first class
  • Turning your class into an Arduino library
  • Working with third-party Arduino libraries
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