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The Reinforcement Learning Workshop

You're reading from   The Reinforcement Learning Workshop Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800200456
Length 822 pages
Edition 1st Edition
Languages
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Authors (9):
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Dr. Alexandra Galina Petre Dr. Alexandra Galina Petre
Author Profile Icon Dr. Alexandra Galina Petre
Dr. Alexandra Galina Petre
Anand N.S. Anand N.S.
Author Profile Icon Anand N.S.
Anand N.S.
Quan Nguyen Quan Nguyen
Author Profile Icon Quan Nguyen
Quan Nguyen
Anthony So Anthony So
Author Profile Icon Anthony So
Anthony So
Mayur Kulkarni Mayur Kulkarni
Author Profile Icon Mayur Kulkarni
Mayur Kulkarni
Aritra Sen Aritra Sen
Author Profile Icon Aritra Sen
Aritra Sen
Alessandro Palmas Alessandro Palmas
Author Profile Icon Alessandro Palmas
Alessandro Palmas
Emanuele Ghelfi Emanuele Ghelfi
Author Profile Icon Emanuele Ghelfi
Emanuele Ghelfi
Saikat Basak Saikat Basak
Author Profile Icon Saikat Basak
Saikat Basak
+5 more Show less
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Toc

Table of Contents (14) Chapters Close

Preface
1. Introduction to Reinforcement Learning 2. Markov Decision Processes and Bellman Equations FREE CHAPTER 3. Deep Learning in Practice with TensorFlow 2 4. Getting Started with OpenAI and TensorFlow for Reinforcement Learning 5. Dynamic Programming 6. Monte Carlo Methods 7. Temporal Difference Learning 8. The Multi-Armed Bandit Problem 9. What Is Deep Q-Learning? 10. Playing an Atari Game with Deep Recurrent Q-Networks 11. Policy-Based Methods for Reinforcement Learning 12. Evolutionary Strategies for RL Appendix

Summary

In this chapter, we learned how to combine deep learning techniques to a DQN model and train it to play the Atari game Breakout. We first looked at adding convolutional layers to the agent for processing screenshots from the game. This helped the agent to better understand the game environment.

We then took things a step further and added an RNN to the outputs of the CNN model. We created a sequence of images and fed it to an LSTM layer. This sequential model provided the DQN agent with the ability to "visualize" the direction of the ball. This kind of model is called a DRQN.

Finally, we used an attention mechanism and trained a DARQN model to play the Breakout game. This mechanism helped the model to better understand previous relevant states and improved its performance drastically. This field is still evolving as new deep learning techniques and models are designed, outperforming previous generations in the process.

In the next chapter, you will be introduced...

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