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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Saving the scene

Overall, the scene is looking good and is worth saving to disk so that we don't lose it. To save the scene, perform either of the following steps:

  • Choose File | Save Scene from the application menu.
  • Alternatively, press Ctrl + S on the keyboard or else.

If you're saving the scene for the first time, Unity displays a pop-up save dialog, prompting you to name the scene (I called it Level_01 and saved it in the Scenes folder). After saving the scene, it becomes an asset of the project and appears in the Project panel. This means that the scene is now a genuine and integral part of the project and not just a temporary work in progress as it was before. Notice also that saving a scene is conceptually different from saving a project. For example, the application menu has entries for Save Scene and Save Project. Remember, a project is a collection of files and folders, including assets and scenes. A scene, by contrast, is one asset within the...

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