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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the UI health bar

In the previous section, we introduced the first danger and hazard to the game: a zone that can damage and potentially kill the player. As a result, their health has the potential to reduce from its starting state. It's therefore useful both to us as developers and to gamers to visualize the health status. For this reason, let's focus on rendering the player's health to the screen as a UI health bar. Figure 6.25 offers a glimpse into the future, displaying the result of our work to come:

Figure 6.25 – Preparing to create the player health bar

We'll start by configuring a canvas object that will contain our new UI.

Preparing the scene for the UI

To get started, we'll create and configure a canvas object and associated UI camera:

  1. Create a new UI Canvas in the scene (any scene) by choosing GameObject | UI | Canvas from the application menu. The newly created Canvas object represents the surface...
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