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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Cleaning up assets


When you first start developing with Unity, the Asset Store can be both a blessing and a curse. There are several excellent assets available in the store that can give you great strides in developing a game. However, there is often a price that comes with using too many assets, and assets that come with additional baggage like demo scenes or other packages. We discussed asset packages earlier, but here are some guidelines that will help you decide how and when to buy and/or download assets:

  • Ask yourself why you need the asset:
    • It would take too long to write your own: If you consider that most assets are priced at less than $100, it can be a compelling reason to buy, especially if the asset does a lot of things you need and you value your time. Just be sure that you need the asset, even if it's free, by following the other guidelines in this list.
    • It provides content outside your expertise: Probably, the best reason to pick up an asset is if you are new to Unity and/or game...
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