Summary
By completing this chapter, you have taken the first step in your game development journey by learning about Unreal Engine 4. You now know how to navigate the Unreal Engine editor, manipulate the Actors inside a level, create your own Actors, use the Blueprint scripting language, and how 3D objects are represented in Unreal Engine 4.
Hopefully, you realize that there's a whole world of possibilities ahead of you and that the sky is the limit in terms of the things you can create using this game development tool.
In the next chapter, you will recreate the project template that was automatically generated in this chapter from scratch. You will learn how to create your own C++ classes and then create Blueprint classes that can manipulate properties declared in their parent class and how to import character meshes and animations into Unreal Engine 4, as well as becoming familiar with other animation-related assets such as Animation Blueprints.