4. Player Input
Overview
This chapter will tackle the subject of player input. We will learn how to associate a keypress or touch input from a touch-enabled device with an in-game action such as jumping or moving.
By the end of this chapter, you will know about Action Mappings
and Axis Mappings
, how to create and modify them, how to listen to each of those mappings, how to execute in-game actions when they're pressed and released, and how to preview your game as if you were playing on a mobile device.