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Mastering Object-Oriented Python

You're reading from   Mastering Object-Oriented Python Build powerful applications with reusable code using OOP design patterns and Python 3.7

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Product type Paperback
Published in Jun 2019
Publisher Packt
ISBN-13 9781789531367
Length 770 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Toc

Table of Contents (25) Chapters Close

Preface 1. Section 1: Tighter Integration Via Special Methods FREE CHAPTER
2. Preliminaries, Tools, and Techniques 3. The __init__() Method 4. Integrating Seamlessly - Basic Special Methods 5. Attribute Access, Properties, and Descriptors 6. The ABCs of Consistent Design 7. Using Callables and Contexts 8. Creating Containers and Collections 9. Creating Numbers 10. Decorators and Mixins - Cross-Cutting Aspects 11. Section 2: Object Serialization and Persistence
12. Serializing and Saving - JSON, YAML, Pickle, CSV, and XML 13. Storing and Retrieving Objects via Shelve 14. Storing and Retrieving Objects via SQLite 15. Transmitting and Sharing Objects 16. Configuration Files and Persistence 17. Section 3: Object-Oriented Testing and Debugging
18. Design Principles and Patterns 19. The Logging and Warning Modules 20. Designing for Testability 21. Coping with the Command Line 22. Module and Package Design 23. Quality and Documentation 24. Other Books You May Enjoy

Preliminaries, Tools, and Techniques

To make the design issues in the balance of the book more clear, we need to look at some the problems that serve as motivation. One of these is using object-oriented programming (OOP) for simulation. Simulation was one of the early problem domains for OOP. This is an area where OOP works out particularly elegantly.

We've chosen a problem domain that's relatively simple: the strategies for playing the game of blackjack. We don't want to endorse gambling; indeed, a bit of study will show that the game is stacked heavily against the player. This should reveal that most casino gambling is little more than a tax on the innumerate.

The first section of this chapter will review the rules of the game of Blackjack. After looking at the card game, the bulk of this chapter will provide some background in tools that are essential for writing...

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