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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating the TrackMyWalks Native App

In the previous chapter, we learned how to develop a native iOS app using Visual Studio for Mac, Xamarin.iOS, and C#. You learned how to use and work with Storyboards within the Visual Studio for Mac IDE to construct the user interface for our SlidingTiles game by dragging a number of Labels, Views, and Buttons that will make up our game.

We also covered how to work with interfaces and classes and how you can use them to create the GameTile interface and class, which will be used to create each of the tiles for our game. We then implemented the remaining logic within the ViewController class to build the game board and created each of our game tiles using the images from an array. We learned how to create an instance method that randomly shuffled each of the game tiles within the game board by using the Random class, and used the UITouch class...

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