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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Summary


Awesome! We are done with the BossMode project! We won't be adding an end game state or restart functionality to this project as we have already covered those in previous chapters. What we have achieved, however, is a boss character that is controlled by AI that we created ourselves and rendered with our own materials. Over this chapter you learnt how to make enumerations in C++ that can be used for behavior tree logics via blackboard. You created your own BT Task in C++, as well modified our AI Controller to arm the boss with a salvo of missiles. We expanded our AI tree to incorporate two new AI states with their own associated behavior. We peaked into the vast depth that is the Unreal rendering system and created our own materials. It is now time to finally utilize all of the skills we have learnt in the book thus far and take it to the next level. In the next chapter we will be creating our own networked first-person shooter! See you there!

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