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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Using particle effects

The sounds of our explosion are all in place and the Artifact is ready for destruction! To finish our explosion, we are going to need some particle effects. We used various particle effects back in Chapter 5, Taking This Level Up a Notch, to enhance our scripted events at the security checkpoint and the elevator. Here we will use an explosion, fire, and smoke to enhance the destruction effect and mask when we delete the different components of the Artifact. Let's take a look:

Using particle effects

Add an explosion particle, a fire particle, and a smoke particle to the Components list. Be sure to turn off Auto Activate!

To our already extensive list of components, we will add explosion, fire, and smoke particle emitters. Add each emitter, just like we added our sound, and then select each one and disable the Auto Activate option in the Details panel. We will use the Blueprint node Activate to turn those back on later.

Using particle effects

Create two separate Class Blueprints for the top and bottom pieces...

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