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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – controlling the center of focus

You can set how far away from the camera the focused portion of the image should be, using the following steps:

  1. Look at the Layers controls in the 3D View header. The sky is in Layer 10. Press Shift + LMB over Layer 10 so that Layer 10 is no longer visible.
  2. Press Shift + LMB twice over Layer 11 to make it the active layer. Layer 11 has the cameras.
  3. With the cursor over the left-hand 3D View window, press 7 on the NumPad and then press the . (period) key on the NumPad to center on Camera.Depth of Field and the house. Move the cursor to where you want the center of the focused area to be. Press the LMB to put the 3D Cursor there.
  4. Once again, if you want to zoom in, you can press Shift + B and then use the marquee to select the area that you want to zoom in to.
  5. With the cursor over the 3D View window, press N to bring up the 3D View Properties panel. In the 3D Cursor subpanel, set the Z value to 10.
  6. Press Shift + A and select Empty from the...
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