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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – creating depth of field

Depth of field is a technique borrowed from film cameras to set off what is the subject and what is the background:

  1. Open the file 4909OS_11_Blender_Island.blend. In the Outliner window just above the Properties window, select Camera.Depth of Field with the LMB.
  2. In the header of the upper right-hand 3D View window, select View, and then scroll up to Cameras and then select Set Active Object as Camera.
  3. You can press Ctrl + MMB and the mouse to make the camera area fill the window.
  4. Look at the Layers controls in the 3D View header. The sky is in Layer 10. Press Shift + LMB over Layer 10 so that all layers with objects will render.
  5. Press F12 to render the scene. It looks similar to the previous image, but without the people. Look at it and see how everything in the image is in focus. Zoom into the house to see the tiles on the roof. Do not press Esc to get rid of the image.
  6. In the Timeline window, select the Current Editor Type button on the left end...
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