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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding a texture to the seats

Now, you've added a material to the boat. Next, you will add a wood texture to the seats and learn a new panel in the Properties window:

  1. Press Tab to go into Object Mode, and select the seats with the RMB.
  2. Add a new material slot as you did when you made the Hull material. Name it Seats.
  3. Go up to the header of the Properties window, and select the Textures button. It has a red and white checkerboard on it, and it is next to the Materials button. It's highlighted in blue, as shown on the top of the next image.
  4. Add a new texture by clicking on the button called New, as shown at the bottom of the following screenshot:
    Time for action – adding a texture to the seats
  5. Where the New button was, it now says Texture. Click on the word Texture, and change it to Seat Texture. Press Enter when you are done.
  6. Go to the Chapter 5/Images directory of the download pack, and choose 4909_05_37.png. The images may be in with the Blender code. 4909_05_37.png is a wood texture. Copy the file to your...
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