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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the oarlock

This will be a change of methods. However, with some deletion of faces, copying them, moving them, and extruding them, you will soon have an oarlock:

  1. Open a new file in Blender.
  2. Press X to delete the default cube.
  3. Make a cylinder. In the Tool Shelf, set the radius to 0.083 like the shaft of the oar, as seen in the following screenshot:
    Time for action – making the oarlock
  4. Change to the Top view, Ortho mode, and zoom in to the cylinder.
  5. Press A to deselect the cylinder. Press Shift + A, and select Mesh and then Torus from the drop-down menu.
  6. In the Tool Shelf, set the Major Segments to 18 and the Minor Segments to 12; then, set the Major Radius to 0.13 and the Minor Radius to 0.035. This is shown in the following screenshot:
    Time for action – making the oarlock
  7. Press the Tab key to get into Edit Mode. Choose the vertex select mode from the 3D View header.
  8. Make the Limit selection to visible button on the 3D View header light gray so that you can select all the vertices.
  9. Deselect all the vertices. Press B for the border select...
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