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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Chapter 15. Fitness for Fun - Tourism and Random Walking

In this chapter, we will utilize Mapbox to create an AR fitness application prototype. The reason for this is that the main focus will be utilizing GPS, geolocation, and the Android/Apple device hardware to communicate with satellites and receive that data. Mapbox is an SDK designed to utilize the geolocation features of both Android and Apple devices within Unity. The software we will use in conjunction with Unity to make this happen much more seamlessly is Mapbox. Mapbox takes care of a lot of the most difficult portions of the work, so we only have to focus on our games and applications that utilize the software. We will learn how to use Mapbox with Unity to create a fitness application that promotes walking around the area in which you live. Basically, the user will tap on a random location and it will set the destination as that location. The user will then have to walk to that location, which will trigger the destruction of that...

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