Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Design Patterns and Best Practices with Julia

You're reading from   Hands-On Design Patterns and Best Practices with Julia Proven solutions to common problems in software design for Julia 1.x

Arrow left icon
Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838648817
Length 532 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Tom Kwong Tom Kwong
Author Profile Icon Tom Kwong
Tom Kwong
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Getting Started with Design Patterns
2. Design Patterns and Related Principles FREE CHAPTER 3. Section 2: Julia Fundamentals
4. Modules, Packages, and Data Type Concepts 5. Designing Functions and Interfaces 6. Macros and Metaprogramming Techniques 7. Section 3: Implementing Design Patterns
8. Reusability Patterns 9. Performance Patterns 10. Maintainability Patterns 11. Robustness Patterns 12. Miscellaneous Patterns 13. Anti-Patterns 14. Traditional Object-Oriented Patterns 15. Section 4: Advanced Topics
16. Inheritance and Variance 17. Assessments 18. Other Books You May Enjoy

Traditional Object-Oriented Patterns

By now, we have already learned about the many design patterns that we need to know in order to be an effective Julia programmer. The cases presented in the previous chapters included various problems that we can solve by writing idiomatic Julia code. Some might ask, after all these years, I have learned and adapted to the object-oriented programming (OOP) paradigm; how do I apply the same concepts in Julia? The general answer is, you won't solve the problem the same way. The solution written in Julia will look different, reflecting a different programming paradigm. Nevertheless, it is still an interesting exercise to think about how to adopt some of the OOP techniques in Julia.

In this chapter, we will cover all 23 design patterns from the classic Gang of Four (GoF) Design Patterns book. We will keep the tradition and organize...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image