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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Accessing and modifying packed arrays

Loosely speaking, the code inside a shader has to be executed for at least every pixel in your screen. This is the reason why GPUs are highly optimized for parallel computing; they can execute multiple processes at the same time. This philosophy is also evident in the standard type of variables and operators available in Cg. Understanding them is essential, not just so that you can use the shaders correctly, but also to write highly optimized ones.

How to do it...

There are two types of variables in Cg: single values and packed arrays. The latter can be identified because their type ends with a number such as float3 or int4. As their names suggest, these types of variables are similar...

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