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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Chapter 3. Advanced Blueprint, Animation, and Sound

Well done on reading through till this Chapter. We will be learning how to animate our character using the very powerful animation and sound tools included in UE4. By the time the chapter is through, the character that we have created for Barrel Hopper will be moving around in well-blended articulated motion. UE4 provides an in-depth and easy-to-use animation pipeline that takes your characters from stoic, silent, statues to dynamic living features of the game world. The tools of this pipeline are very similar to Blueprint in nature yet very different in practice. You will learn how to master these tools so that you may bring true justice to the sounds and animations provided to you by artists, thus bringing your game characters to life.

During the course of this chapter, we will also explore the 3D sound functionality provided by Unreal as well as learn how we can utilize the sound system in conjuncture with the animation system...

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