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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making a simple animation with keyframes


In animation, keyframes are the beginning and end of a transition. This transition could be a movement, rotation, or scaling of an object. It can also be a change in the color of an object, the brightness of the light, or almost anything that you can set in Blender. The animation is a sequence of keyframes. So let's start by making a simple animation:

  1. If the cube is not selected, select it with the RMB.

  2. With the cursor over the left-hand side of the 3D View window, press the I key, (I for Insert), to insert a keyframe. A menu will appear, as shown in the next screenshot.

  3. Select Location and press the LMB.

  4. In the Timeline window below the 3D View window, drag the green current frame indicator right until it is over 20. As you do that, the current frame text fields in the lower left of the 3D Views will change, as will the current frame button in the Timeline window.

  5. Grab the green 3D manipulator in the left-hand 3D View with the LMB and...

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