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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the grip and guard

Now, you are going to use the box-modeling tools, which you learned in Chapter 5, Building a Simple Boat, moving vertices, scaling, and subdivision to create the grip and guard for the oar:

  1. Press A to deselect all the edges. Press B to select a border. Select the upper set of the horizontal edges that you just created.
  2. Zoom in so that the edges that you selected are at the bottom of 3D View and that the top of the cylinder is at the top of the 3D View window, as seen on the left-hand side of the following screenshot. Move the mouse so that it is level with the selected edges.
  3. The reference grid in the background will help you judge how far to go. Each section of the main grid in the background is 0.1 Blender units. The grip is about 0.6 units in length, therefore, when you move the selected edges, the inner edge of the grip will be six boxes from the top.
  4. Press G, and use the mouse to move the edges up. When you start moving the edge, press...
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