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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the path and cross section for the tiller

First, you will create a path that describes the length of the tiller, and then you will create the shape of the cross-section of the tiller. Execute the following steps:

  1. With the cursor over 3D View, press M, 2, and Enter to move the rudder to Layer 2.
  2. Adjust 3D View so that you can see the entire length of the tiller on the template (the tiller is the handle that controls the rudder).
  3. Press Shift + S and select Cursor to Center. Move the mouse cursor to the vertical center of the right end of the tiller and use the mouse to move the 3D Cursor there.
  4. Press Shift + A, and then select Curve and Bezier from the menu to make a Bézier Curve.
  5. Press R, Y, 90, and Enter.
  6. Press the Tab key to get into Edit Mode. Move the top control point to the center of the left tip of the tiller. Move the other control point to the 3D Cursor's position.
  7. Adjust the control handles so that the curve goes along the center of the tiller...
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