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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Creating a Baby Dragon - Part 2: Retopology

We have finished sculpting the baby dragon, but there are a handful of things that still need to be done before it's ready for production, and right now this model is not optimized for any of the upcoming steps: texturing, rigging, and animating.

During the sculpting process, we had the luxury of ignoring the technical parts of three-dimensional modeling. We got to use organic and artistic workflows to create the shape of the model without having to get caught up on technical things such as the individual placement of polygons, edge flow, or valence of vertices.

This is a typical workflow when it comes to sculpting, especially while using the Dynamic Topology feature as we did in the previous chapter. However, generating polygons dynamically turns the model's topology into an uncontrolled mess. Topology is a broad term we...

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