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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Summary

Throughout this chapter, you learned how to make your very own simulator game. Together, we made a fully functioning game that uses data stores, server scripts, GUIs, developer products, and game passes based on a set of requirements.

Once we knew the requirements for our game, we started creating the data stores for our game. We saw how to analyze which keys we need to store in the data stores. In addition, we saw why it is a bad practice to store multipliers inside the data stores. Instead, we should save the amount of, for example, rebirths the players did. Then, we can convert the number of rebirths into a multiplier.

After implementing our data stores, we started creating the server scripts for our game. First, we analyzed what information should be displayed in the GUIs and which actions players can perform. Based on this, we created RemoteEvents and RemoteFunctions. These RemoteEvents and RemoteFunctions perform certain actions, such as converting orbs into money...

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