Assigning Mouths and Props with Triggers and Swap Sets
As you continue to develop your characters and build scenes, you may find you need more flexibility with your rigs. Let’s say you want a character to hold a prop but later need that hand free. Or perhaps you have multiple props, or phases – for example, for a hand – that you want to change when the production calls for it. Triggers and swap sets can handle these functions, and each function has different uses.
In this chapter, we will look at the following topics:
- Creating triggers for props
- Creating swap sets for mouths and hands
- Further exploring triggers and swap sets
Once this chapter is complete, you will know how to add even more interactivity and flexibility to your Character Animator productions. With that said, let’s get going!