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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Assigning Mouths and Props with Triggers and Swap Sets

As you continue to develop your characters and build scenes, you may find you need more flexibility with your rigs. Let’s say you want a character to hold a prop but later need that hand free. Or perhaps you have multiple props, or phases – for example, for a hand – that you want to change when the production calls for it. Triggers and swap sets can handle these functions, and each function has different uses.

In this chapter, we will look at the following topics:

  • Creating triggers for props
  • Creating swap sets for mouths and hands
  • Further exploring triggers and swap sets

Once this chapter is complete, you will know how to add even more interactivity and flexibility to your Character Animator productions. With that said, let’s get going!

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