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The Agile Developer's Handbook

You're reading from   The Agile Developer's Handbook Get more value from your software development: get the best out of the Agile methodology

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781787280205
Length 398 pages
Edition 1st Edition
Concepts
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Author (1):
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Paul Flewelling Paul Flewelling
Author Profile Icon Paul Flewelling
Paul Flewelling
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Table of Contents (16) Chapters Close

Preface 1. The Software Industry and the Agile Manifesto FREE CHAPTER 2. Agile Software Delivery Methods and How They Fit the Manifesto 3. Introducing Scrum to your Software Team 4. Gathering Agile User Requirements 5. Bootstrap Teams with Liftoffs 6. Metrics that will Help your Software Team Deliver 7. Software Technical Practices are the Foundation of Incremental Software Delivery 8. Tightening Feedback Loops in the Software Development Life Cycle 9. Seeking Value – How to Deliver Better Software Sooner 10. Using Product Roadmaps to Guide Software Delivery 11. Improving Our Team Dynamics to Increase Our Agility 12. Baking Quality into Our Software Delivery 13. The Ultimate Software Team Member 14. Moving Beyond Isolated Agile Teams 15. Other Books You May Enjoy

Gathering Agile User Requirements

Working iteratively to deliver working software incrementally needs a different approach to requirement gathering. This chapter looks at the approach most commonly combined with Scrum: the User Story.

We'll start by briefly looking at why traditional requirements documents don't fit well with an incremental approach. We'll then contrast this with User Stories and how they work to solve some of those problems.

We'll then take a practical approach, using a cinema ticket booking system as an example, to gradually build up a User Story, considering the various elements that contribute to making this technique powerful.

After we've built up a good understanding of User Stories and Agile's requirements, we'll look at how to use relative sizing, an Agile alternative to estimation. We'll use a game called Planning...

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