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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Chapter 8. Continuing with Intelligent Enemies

This chapter continues with the previous one and completes the AI project by focusing on the theory and related coding underpinning an intelligent enemy. The enemy will demonstrate three main behaviors: patrolling, chasing, and attacking. In this chapter, we will dive into the following topics:

  • How to plan and code an AI system for enemy characters
  • How to code Finite State Machines (FSMs)
  • How to create the line-of-sight functionality

    Note

    The starting project and assets can be found in the book companion files in the Chapter08/Start folder. You can start here and follow along with this chapter if you don't have your own project already.

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