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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! 2. Robot Toy – Modeling of an Object FREE CHAPTER 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Chapter 1. Straight into Blender!

Welcome to the first chapter, in which you will start getting familiar with Blender.

Here, navigation within the interface will be presented. Its approach is atypical in comparison to other 3D software, such as Autodesk Maya® or Autodesk 3DS Max®, but once you get used to this, it will be extremely effective.

If you have had the opportunity to use Blender before, it is important to note that the interface went through changes during the evolution of the software (especially since version 2.5).

We will give you an idea of the possibilities that this wonderful free and open source software gives by presenting different workflows. You will learn some vocabulary and key concepts of 3D creation so that you will not to get lost during your learning.

Finally, you will have a brief introduction to the projects that we will carry out throughout this book.

Let's dive into the third dimension! The following topics will be covered in this chapter:

  • Learning some theory and vocabulary
  • Navigating the 3D viewport
  • How to set up preferences
  • Using keyboard shortcuts to save time
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