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C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
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Authors (2):
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Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
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Table of Contents (15) Chapters Close

Preface 1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 14. Other Books You May Enjoy

Summary


In this chapter, we dealt with the topic of reactive GUI programming using Qt. We started with a quick overview of GUI application development using Qt. We learned about concepts in the Qt framework, such as the Qt object hierarchy, the meta-object system, and signals and slots. We wrote a basic Hello World application using a simple label widget. Then, we wrote a mouse event handling application using a custom label widget. In that application, we learned more about how the Qt event system works, and how to use the signals and slots mechanism for object communication. Finally, we wrote an application to handle mouse events and filter them by using the RxCpp subscription model and Qt event filters. We covered how RxCpp can be used in a GUI framework (such as Qt) to follow a Reactive programming model. We also covered the RxQt library, a public domain that integrates RxCpp and the Qt library.

Before proceeding to the next chapter, you need to learn about writing custom operators for...

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