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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Getting into the Details of Methods

In the previous chapter, you were introduced to a variable's scope, within which a variable exists and is allowed to be used. The scope is determined by the opening and closing curly brackets. The purpose of those curly brackets is to act as a container for a block of executable code, a code block. In the second chapter, you understood that a method is a code block that can execute by just calling the method's name. It's time to understand the importance of code blocks and the variables used in them. A method defines a code block that begins and ends with curly brackets.

In this chapter, we will cover the following topics:

  • Using methods in a script
  • Naming methods the good way
  • Defining a method
  • Calling a method
  • Returning a value from a method

Variables are the first major building block of C# and methods are the second, so let...

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