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Network Programming with Rust

You're reading from   Network Programming with Rust Build fast and resilient network servers and clients by leveraging Rust's memory-safety and concurrency features

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781788624893
Length 278 pages
Edition 1st Edition
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Author (1):
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Abhishek Chanda Abhishek Chanda
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Abhishek Chanda
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Table of Contents (11) Chapters Close

TCP and UDP Using Rust

Being a system programming language, the Rust Standard Library has support for interacting with the network stack. All the networking-related functionality is located in the std::net namespace; reading and writing to sockets also uses Read and Write traits from std::io. Some of the most important structures here are IpAddr, which represents a generic IP address that can either be v4 or v6, SocketAddr, which represents a generic socket address (a combination of an IP and a port on a host), TcpListener and TcpStream for communicating over TCP, UdpSocket for UDP, and more. Currently, the standard library does not provide any APIs to deal with the network stack at a lower level. While this might change in the future, a number of crates fill that gap. The most important of these is libpnet, which provides a set of APIs for lower-level networking.

Some other important...

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