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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 5

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789803822
Length 428 pages
Edition 2nd Edition
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Authors (2):
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Lee  Z Eng Lee Z Eng
Author Profile Icon Lee Z Eng
Lee Z Eng
Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Table of Contents (15) Chapters Close

Preface 1. Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Event Handling - Signals and Slots 3. States and Animations with Qt and QML 4. QPainter and 2D Graphics 5. OpenGL Implementation 6. Using Network and Managing Large Documents 7. Threading Basics - Asynchronous Programming 8. Building a Touch Screen Application with Qt5 9. XML Parsing Made Easy 10. Conversion Library 11. Accessing Databases with SQL Driver and Qt 12. Develop Web Applications using Qt WebEngine 13. Performance Optimization 14. Other Books You May Enjoy

Rendering 3D shapes

We learned how to draw simple 2D shapes onscreen in the previous section. However, to fully utilize the OpenGL API, we also need to learn how to use it to render 3D images. In a nutshell, 3D images are simply illusions that are created using 2D shapes, stacked in such a way that it makes them look like they're 3D.

How to do it...

The main ingredient here is the depth value, which determines which shapes should appear in front of or behind the other shapes. The primitive shape that is positioned behind another surface (with a shallower depth than another shape) will not be rendered (or will be partially rendered). OpenGL provides a simple way to achieve this:

  1. Let's continue our project from the...
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