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Unity 2018 Shaders and Effects Cookbook

You're reading from   Unity 2018 Shaders and Effects Cookbook Transform your game into a visually stunning masterpiece with over 70 recipes

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Product type Paperback
Published in Jun 2018
Publisher
ISBN-13 9781788396233
Length 392 pages
Edition 3rd Edition
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Alan Zucconi Alan Zucconi
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Alan Zucconi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Post Processing Stack FREE CHAPTER 2. Creating Your First Shader 3. Surface Shaders and Texture Mapping 4. Understanding Lighting Models 5. Physically-Based Rendering 6. Vertex Functions 7. Fragment Shaders and Grab Passes 8. Mobile Shader Adjustment 9. Screen Effects with Unity Render Textures 10. Gameplay and Screen Effects 11. Advanced Shading Techniques 12. Shader Graph 13. Other Books You May Enjoy

Surface Shaders and Texture Mapping

In this chapter, we will explore the topic of Surface Shaders in greater detail than in the previous chapter. We will start from building a very simple matte material and end with holographic projections and the advanced blending of terrains. We will also see how you can use textures to animate, blend, and drive any other property that they like.

In this chapter, you will learn about the following methods:

  • Diffuse shading
  • Accessing and modifying packed arrays
  • Adding a texture to a shader
  • Scrolling textures by modifying UV values
  • Creating a shader with normal mapping
  • Creating a transparent material
  • Creating a Holographic Shader
  • Packing and blending textures
  • Creating a circle around your terrain
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