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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
Author Profile Icon Aung Sithu Kyaw
Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

The abstract FSM class

Next, we implement a generic abstract class to define the methods that our enemy tank AI class has to implement.

The code in the FSM.cs file is as follows:

using UnityEngine; 
using System.Collections; 
 
public class FSM : MonoBehaviour  
{ 
    //Player Transform 
    protected Transform playerTransform; 
 
    //Next destination position of the NPC Tank 
    protected Vector3 destPos; 
 
    //List of points for patrolling 
    protected GameObject[] pointList; 
 
    //Bullet shooting rate 
    protected float shootRate; 
    protected float elapsedTime; 
 
    //Tank Turret 
    public Transform turret { get; set; } 
    public Transform bulletSpawnPoint { get; set; } 
 
    protected virtual void Initialize() { } 
    protected virtual void FSMUpdate() { } 
    protected virtual void FSMFixedUpdate() { } 
 
    // Use this for initialization 
    void...
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