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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
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Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

The enemy tank AI

Let's look at the real code for our AI tanks. Let's create a new class, called SimpleFSM, which inherits from our FSM abstract class.

The code in the SimpleFSM.cs file is as follows:

using UnityEngine; 
using System.Collections; 
 
public class SimpleFSM : FSM  
{ 
 
    public enum FSMState 
    { 
      None, 
      Patrol, 
      Chase, 
      Attack, 
      Dead, 
    } 
 
    //Current state that the NPC is reaching 
    public FSMState curState; 
 
    //Speed of the tank 
    private float curSpeed; 
 
    //Tank Rotation Speed 
    private float curRotSpeed; 
 
    //Bullet 
[SerializeField] private GameObject Bullet; //Whether the NPC is destroyed or not private bool bDead; private int health;

// We overwrite the deprecated built-in `rigidbody` variable.
new private Rigidbody rigidbody;

Here, we declare a few...

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