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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – modifying objects made by other people


As great a modeler as anyone can be, no one has the time to make all the models they use. So, sometimes, you will use a model that someone else has made. Sometimes, you will need to go in and make minor changes. This exercise will also give you a chance to practice your selection skills:

  1. Press Ctrl + Z until Suzanne is whole again, and the vertices that you moved are back in their original places. Press A to deselect all the vertices.

  2. Zoom in to Suzanne's right eye (on your left-hand side). Keep the front view.

  3. Make sure that you can see the hidden vertices by toggling the visibility selection button on the 3D View header if necessary.

  4. Select the vertices of Suzanne's right eye using the circle selection tool. Note that as seen in the following screenshot, the eyes extend beyond the sockets. Do not select the vertices from her skin. Remember that if you have to shift the view within the 3D View while you are selecting, press Esc or the...

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