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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
Languages
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Why learn UI Toolkit?

I know the topic of this chapter might sound a little bit confusing; we just learned how to use a whole Unity system to create our UI, and now we are learning another one! Why didn’t we just learn this new one?

Well, the first part of the answer is that UI Toolkit doesn’t have feature parity with uGUI yet, meaning that it doesn’t have all the features necessary to use it in real production environments. Another thing to take into account is that even if UI Toolkit is stable enough, it’s still a relatively new system, and there are still lots of games in development that were created on older Unity versions that don’t support it. This means that in order to land a job in this industry, we need to get a decent amount of exposure to uGUI due to most games being created with this technology. This happens because it’s not safe or practical to update an already-tested and working game with new technologies; such changes...

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