Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

Arrow left icon
Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Exploring additional character animation features

While rigging a full character through the use of Layer Parenting and performing animation through various tweens certainly demonstrates the versatility of this rigging method, there are additional features that we can make use of to enliven our animation even further.

In the next method to highlight, we’ll examine how to add recorded audio to your character and perform automated lip sync using Graphic symbol instance looping properties.

Making use of Graphic symbols

In Chapter 3, Animating with Symbols, Classic Tweens, and Motion Tweens, we briefly saw that Graphic symbol instances have a special Looping section within their Object properties. Let’s examine these settings in more detail.

To view the Looping properties, select any Graphic symbol instance within a project and look at the Object tab of the Properties panel:

Figure 5.21 – Graphic symbol instance looping

Figure 5.21 – Graphic symbol instance looping

Looping...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image