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Mastering Adobe Animate 2023

You're reading from   Mastering Adobe Animate 2023 A comprehensive guide to designing modern, animated, and interactive content using Animate

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781837636266
Length 438 pages
Edition 3rd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Up to Speed
2. Chapter 1: Exploring Adobe Animate FREE CHAPTER 3. Chapter 2: Creating and Animating Shapes 4. Chapter 3: Animating with Symbols, Classic Tweens, and Motion Tweens 5. Part 2: Animating with Diverse Techniques
6. Chapter 4: Enhancing Animations Using Advanced Layers Mode 7. Chapter 5: Setting Up Characters Using Layer Parenting 8. Chapter 6: Physical Motion with Inverse Kinematics 9. Chapter 7: Creating and Manipulating Warped Objects 10. Chapter 8: Modern Rigging Techniques 11. Part 3: Exploring Additional Capabilities
12. Chapter 9: Making Interactive Art with Creative Coding Techniques 13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Index 18. Other Books You May Enjoy

Sharing a Completed IK Rig

While we can copy and paste frames and even entire layers from one document to another, it can be a bit cumbersome to do so and is very unorganized in practice. Animate comes equipped with a workflow for sharing rigged objects through Animate Asset (.ana) files.

Let’s learn how to export these files to either preserve them in an organized way, share them with colleagues, or make them available as a persistent resource through the Assets panel.

Saving a rig for reuse

If you’ve created an IK armature and you’d like to save it so that you can use it on additional assets in the future, Animate has a workflow that can be used to generate your rig as an Animate Asset for sharing or for direct use from the Assets panel.

If we want to preserve our bunny armature as a rig, we need to wrap it within a symbol, as follows:

  1. Right-click on the Bunny layer and choose Convert Layers to Symbol from the menu that appears.
  2. In the...
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