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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Playing sound effects


When it comes to playing any type of sound, Unreal gives you more than one method and you have to pick the one that fits you and the situation of that sound. The most common and popular methods I've found are:

  • Through C++ code: You can play the sound of any AudioComponent, by simply using the member function Play() and, yes, just one line to run a sound.

    AudioComp.Play(float StartTimer);
  • Through blueprint nodes: Within a blueprint you can simply play sound using any of the Play Sound nodes. You can play a 2D sound, which means it will have the same volume always, or play it at a location in order to fade the sound in and out while getting closer or further away from it.

  • Through animation notifications: Just as we used to set an animation notification to call some parts of the code, in the same way you can add a notification of the type PlaySound and it has its own options within the notifications menu.

    After adding it, selecting the notification itself, will give you...

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