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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The Collision Analyzer

The only case where you might need to use this editor is when you have collision, overlapping or hitting events problems. As you can see from the tool name, it is all about and for physics collisions.

One of the most interesting things about this tool is it is very easy to use, and it is a tool that could be used at any time of the project development. Which means you can use it in the Edit mode while building your game, or while the game is running via the Play In Editor (PIE). Any time you hit the Record button, the tool will serve you directly:

The Collision Analyzer

Once you hit Record, and let's say it's at runtime, the tool will start recording all the collisions that happen in the game, regardless of how weak or powerful they are, and regardless of whether they are at the camera view or not. Any single collision taking place will be recorded. Once you feel you're done, you can just hit the Stop button.

The result you have is very important, as you can understand what...

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