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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

NPC to travel to destination while avoiding obstacles

The introduction of Unity's NavMeshAgent has greatly simplified the coding for NPC (Non-Player Character) and enemy agent behaviors. In this recipe, we'll add some wall obstacles (scaled cubes), and generate a NavMesh so that Unity knows not to try to walk through walls. We'll then add a NavMeshAgent component to our NPC GameObject, and tell it to head to a stated destination location by intelligently planning and following a path, while avoiding the wall obstacles.

When the Navigation panel is visible, then the Scene panel displays the blue-shaded walkable areas, as well as unshaded, non-walkable areas at the edge of the terrain and around each of the two wall objects:

Getting ready

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