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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Naming your sloop

Naming the sloop is an important task for any sloop owner. Also, it's a good reason to explore using text objects in Blender. So that's what is next.

Let's consider the first concept related to text objects, that is, the font. A font is a collection of letters in a particular size and style. Blender uses TrueType and Adobe 1 fonts as the basis for text objects. They are widely available for download and come in a wide range of styles.

Using the proper font

Most fonts fall under a number of basic categories listed in the following table. Samples have been provided in the following graphic so that you can see the differences. The exact fonts that you have available to you will differ depending on the particular computer you are using:

Style

Features

Representative Font

Serif

Feet or decoration at the ends of characters

Century Schoolbook

San Serif

Plain letterforms

Helvetica

Slab Serif

Thick feet or decorations

Rockwell

Display

Fancy letterforms...

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