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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Naming your variables properly


As we explored previously, naming a script or variable is a very important step. It won't change the way that the code runs, but it will help us to stay organized and, by using best practices, we are avoiding errors and saving time trying to find the piece of code that isn't working. Always use meaningful names to store your variables. If you don't do that, six months down the line, you will be lost. I'm going to exaggerate here a bit to make a point. Let's say you will name a variable as shown in this code:

public bool areRoadConditionsPerfect = true; 

That's a descriptive name. In other words, you know what it means by just reading the variable. So 10 years from now, when you look at that name, you'll know exactly what I meant in the previous comment. Now suppose that instead of areRoadConditionsPerfect, you had named this variable as shown in the following code:

public bool perfect = true; 

Sure, you know what perfect is, but would you know that it refers to...

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