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Learning Qlik Sense: The Official Guide

You're reading from   Learning Qlik Sense: The Official Guide Get to grips with the vision of Qlik Sense for next generation business intelligence and data discovery

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781782173359
Length 230 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Summary

You learned about objects in C++; they are pieces of code that tie data members and member functions together into a bundle of code called class or struct. Object-oriented programming means that your code will be filled with things instead of just int, float, and char variables. You will have a variable that represents Barrel, another variable that represents Player, and so on, that is, a variable to represent every entity in your game. You will be able to reuse code by using inheritance; if you had to code implementations of Cat and Dog, you can code a common functionality in the base class Mammal. We also discussed encapsulation and how it is easier and more efficient to program objects such that they maintain their own internal state.

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