Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Node.js

You're reading from   Mastering Node.js Expert techniques for building fast servers and scalable, real-time network applications with minimal effort

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782166320
Length 346 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Sandro Pasquali Sandro Pasquali
Author Profile Icon Sandro Pasquali
Sandro Pasquali
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Understanding the Node Environment 2. Understanding Asynchronous Event-Driven Programming FREE CHAPTER 3. Streaming Data Across Nodes and Clients 4. Using Node to Access the Filesystem 5. Managing Many Simultaneous Client Connections 6. Creating Real-time Applications 7. Utilizing Multiple Processes 8. Scaling Your Application 9. Testing your Application A. Organizing Your Work B. Introducing the Path Framework C. Creating your own C++ Add-ons Index

Exploring streams


According to Bjarne Stoustrup in his book The C++ Programming Language, Third Edition:

Designing and implementing a general input/output facility for a programming language is notoriously difficult... An I/O facility should be easy, convenient, and safe to use; efficient and flexible; and, above all, complete.

It shouldn't surprise anyone that a design team, focused on providing efficient and easy I/O, has delivered such a facility through Node. Through a symmetrical and simple interface, which handles data buffers and stream events so that the implementer does not have to, Node's Stream module is the preferred way to manage asynchronous data streams for both internal modules and, hopefully, for the modules developers will create.

A stream in Node is simply a sequence of bytes. At any time, a stream contains a buffer of bytes, and this buffer has a zero or greater length:

Because each character in a stream is well defined, and because every type of digital data can be expressed...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image