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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Developing an NPC Animator Controller

The FSM must be complemented by a Mecanim animator graph, as each state involves a unique animation and each one should play at the appropriate time. You create a new animator asset simply by right-clicking inside the Project panel and choosing Create | Animator Controller from the context menu; name this controllerEnemy.

Ensure that you add this as an Animator component to the zombie in the scene by dragging and dropping the asset from the Project panel to the mesh in the Scene Viewport:

Creating a new Animator Controller for the zombie NPC

First, create a new animator integer parameter and name it AnimState. This parameter represents the currently active state of the zombie in the graph. Its values will exactly match the value of the AIState enum, coded for the AIEnemy class: 0 = Idle, 1 = Chase, 2 = Attack, and 3 = Dead:

Creating a new...
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