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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Persistent Data - Load and Save Game States

This chapter focuses on persistent data and serialization generally; specifically, this is about saving and loading information to and from files, whether human-readable text files or encrypted binary files, both online and offline. This process has two especially important functions for games: firstly, save-game states allow the player to save and resume their progress in-game, and secondly, Data Driven Design (DDD) lets developers store huge databases (such as weapon and player stats) in text files and spreadsheets to drive gameplay elements. The first use case interests us here for Dead Keys, allowing the player to save their progress as they move through levels. Let's get started.

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