Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Deep Learning

You're reading from   Python Deep Learning Next generation techniques to revolutionize computer vision, AI, speech and data analysis

Arrow left icon
Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464453
Length 406 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (4):
Arrow left icon
Peter Roelants Peter Roelants
Author Profile Icon Peter Roelants
Peter Roelants
Daniel Slater Daniel Slater
Author Profile Icon Daniel Slater
Daniel Slater
Valentino Zocca Valentino Zocca
Author Profile Icon Valentino Zocca
Valentino Zocca
Gianmario Spacagna Gianmario Spacagna
Author Profile Icon Gianmario Spacagna
Gianmario Spacagna
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Machine Learning – An Introduction FREE CHAPTER 2. Neural Networks 3. Deep Learning Fundamentals 4. Unsupervised Feature Learning 5. Image Recognition 6. Recurrent Neural Networks and Language Models 7. Deep Learning for Board Games 8. Deep Learning for Computer Games 9. Anomaly Detection 10. Building a Production-Ready Intrusion Detection System Index

Learning a value function


Let's get a bit more details on exactly how much computation the min max algorithm has to do. If we have a game of breadth b and depth d, then evaluating a complete game with min-max would require the construction of a tree with eventual d b leaves. If we use a max depth of n with an evaluation function, it would reduce our tree size to n b. But this is an exponential equation, and even though n is as small as 4 and b as 20, you still have 1,099,511,627,776 possibilities to evaluate. The tradeoff here is that as n gets lower, our evaluation function is called at a shallower level, where it may be a lot less good than the estimated quality of the position. Again, think of chess where our evaluation function is simply counting the number of pieces left on the board. Stopping at a shallow point may miss the fact that the last move put the queen in a position where it could be taken in the following move. Greater depth always equals greater accuracy of evaluation.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image